We want Zecha Tactics to look and feel like we’re actually playing inside some of our favorite mecha anime from the 80s and 90s. Cel-shading is a big part of this, but how we animate the mechs is another important factor. From the earliest phases of development, we’ve been iterating on the animation process for… Continue reading Making an impact with framerate modulation
Aug 27, 2021 • Subscribe
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